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Valheim 0.148.6 update patch notes - thomasareast

TheValheim0.148.6 update patch notes possess been released, with developer Iron Logic gate AB revealing what has been enclosed in the brand new update. The PC survival courageous has had a number of tweaks and gameplay fixes enforced in its unexampled patch, which provides unsubstantial but necessary changes.

The update includes various changes such as an increased chest inventory blank space, emboss drops being fit to float in water, and the throw away rate surely enemies being inflated. Information technology doesn't include any major additions to the secret plan, but rather tweaks the title American Samoa it continues to increase its player basal happening Steam.

Valheim has been a breakout success for Robust Gate Artium Baccalaurens, with umteen hailing it as combined of the best survival games in modern times. While players are undoubtedly waiting for large features to be added to the game, this is a nice makeshift that at least fixes some common player complaints.

What's in the Valheim 0.148.6 update patch notes?

  • Campfire, Bonfire & hearth take damage when dealing damage
  • Reinforced chest inventory space increased to 6×4
  • All boss drops terminate now plasterer's float connected water
  • Drowned crypt entrance tweaked (to stop tombstones from getting stuck)
  • Fast rotation of Wood predominate harbour on token stands
  • Deathsquito & Drake trophy drop rate increased
  • 1 & 2 Star creature H.P. fix
  • Night-spawning wolves should be easier to naturalise now (should stop trying to head for the hills & despawn after protrusive to tame)
  • Harpoon does non work along bosses anymore
  • Ingame console disabled by default (add launch argument "-comfort" to enable)
  • The console bidding for enabling developer/debug commands has been changed to "devcommands" from "imacheater" and a warning message has been added.
  • Improved opposition projectile reaction system
  • Battle ax tweaks (hits multiple enemies easier)
  • Player knockback pull off is affected by equipment speed modifiers (IE heavy gear will reduce the knockback from enemies)
  • Blackforest stone predominate tweaks
  • Hospital ward system fixes (You can no more place a new ward where an enemy ward overlaps)
  • Comfort deliberation fixed
  • "Failed to connect" error message fixed
  • Snake trophy stack fix
  • Missing Moder spawn location in much worlds geostationary (NOTE: For existing worlds "genloc" command needs to live black market manually in a local game with dev
  • commands enabled to generate new locations, this is only needed if your specific world has this issue, this is non identical common)
  • Megingjord item-collider fix
  • Added a slight use-delay on Hammer, Hoe & Cultivator
  • Malleus remove auto-repeat added
  • Better network bandwidth handling (should work out better on low bandwidth connections & too use high information rank if possible)
  • Dolmen placement fixes (Stop top stone from falling for no reason)
  • Fixed removing item from item-stand not always syncing item stats
  • Server list refresh button can be pressed before the entire inclination has been downloaded
  • Better bad connection detection
  • Fixed exit causation waiter to send more information the longer a client was conterminous
  • Localization updates

In strange news, Sony is reportedly shutting lowered the PS3 and PS Vita store, in the lead to concerns from preservationists. Fall Guys Season 4 also launched, quadrupling its role player base in the physical process.

Source: https://www.gamerevolution.com/guides/677102-valheim-0-148-6-update-patch-notes

Posted by: thomasareast.blogspot.com

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